Difference between revisions of "B2.MouseJoint"
(14 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
− | '''Supported platforms:''' android | + | <!-- GIDEROSOBJ:b2.MouseJoint --> |
+ | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | ||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
+ | '''Inherits from:''' [[b2.Joint]]<br/> | ||
+ | |||
=== Description === | === Description === | ||
− | + | A mouse joint is used to make a point on a body track a specified world point. This is a soft constraint with a maximum force. This allows the constraint to stretch without applying huge forces. | |
− | A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch | + | |
− | |||
=== Examples === | === Examples === | ||
− | '''Mouse joint''' | + | '''Mouse joint''' |
− | < | + | <syntaxhighlight lang="lua"> |
+ | --create empty box2d body for joint | ||
local ground = world:createBody({}) | local ground = world:createBody({}) | ||
Line 33: | Line 36: | ||
mouseJoint = nil | mouseJoint = nil | ||
end | end | ||
− | end</ | + | end |
+ | </syntaxhighlight> | ||
+ | |||
{|- | {|- | ||
− | | style="width: 50%;"| | + | | style="width: 50%; vertical-align:top;"| |
=== Methods === | === Methods === | ||
− | [[b2.MouseJoint:getDampingRatio]] | + | [[b2.MouseJoint:getDampingRatio]] ''returns the damping ratio''<br/><!--GIDEROSMTD:b2.MouseJoint:getDampingRatio() returns the damping ratio--> |
− | [[b2.MouseJoint:getFrequency]] | + | [[b2.MouseJoint:getFrequency]] ''returns the response frequency in Hertz''<br/><!--GIDEROSMTD:b2.MouseJoint:getFrequency() returns the response frequency in Hertz--> |
− | [[b2.MouseJoint:getMaxForce]] | + | [[b2.MouseJoint:getMaxForce]] ''returns the maximum force in N''<br/><!--GIDEROSMTD:b2.MouseJoint:getMaxForce() returns the maximum force in N--> |
− | [[b2.MouseJoint:getTarget]] | + | [[b2.MouseJoint:getTarget]] ''returns the x and y coordinates of the target point''<br/><!--GIDEROSMTD:b2.MouseJoint:getTarget() returns the x and y coordinates of the target point--> |
− | [[b2.MouseJoint:setDampingRatio]] | + | [[b2.MouseJoint:setDampingRatio]] ''sets the damping ratio (0 = no damping, 1 = critical damping)''<br/><!--GIDEROSMTD:b2.MouseJoint:setDampingRatio(ratio) sets the damping ratio (0 = no damping, 1 = critical damping)--> |
− | [[b2.MouseJoint:setFrequency]] | + | [[b2.MouseJoint:setFrequency]] ''sets the response frequency in Hertz''<br/><!--GIDEROSMTD:b2.MouseJoint:setFrequency(frequency) sets the response frequency in Hertz--> |
− | [[b2.MouseJoint:setMaxForce]] | + | [[b2.MouseJoint:setMaxForce]] ''sets the maximum force in N''<br/><!--GIDEROSMTD:b2.MouseJoint:setMaxForce(force) sets the maximum force in N--> |
− | [[b2.MouseJoint:setTarget]] | + | [[b2.MouseJoint:setTarget]] ''updates the target point''<br/><!--GIDEROSMTD:b2.MouseJoint:setTarget(x,y) updates the target point--> |
− | | style="width: 50%;"| | + | |
+ | | style="width: 50%; vertical-align:top;"| | ||
=== Events === | === Events === | ||
=== Constants === | === Constants === | ||
|} | |} | ||
+ | |||
+ | ---- | ||
+ | *'''[[B2.Joint]]''' | ||
+ | *'''[[LiquidFun]]''' |
Latest revision as of 01:57, 1 December 2023
Supported platforms:
Available since: Gideros 2011.6
Inherits from: b2.Joint
Description
A mouse joint is used to make a point on a body track a specified world point. This is a soft constraint with a maximum force. This allows the constraint to stretch without applying huge forces.
Examples
Mouse joint
--create empty box2d body for joint
local ground = world:createBody({})
--joint with dummy body
local mouseJoint = nil
-- create a mouse joint on mouse down
function self:onMouseDown(event)
local jointDef = b2.createMouseJointDef(ground, body, event.x, event.y, 100000)
mouseJoint = world:createJoint(jointDef)
end
-- update the target of mouse joint on mouse move
function self:onMouseMove(event)
if mouseJoint ~= nil then
mouseJoint:setTarget(event.x, event.y)
end
end
-- destroy the mouse joint on mouse up
function self:onMouseUp(event)
if mouseJoint ~= nil then
world:destroyJoint(mouseJoint)
mouseJoint = nil
end
end
Methodsb2.MouseJoint:getDampingRatio returns the damping ratio |
EventsConstants |