Difference between revisions of "Shape"
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shape:setPosition(0, 150) | shape:setPosition(0, 150) | ||
stage:addChild(shape) | stage:addChild(shape) | ||
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Latest revision as of 14:32, 13 July 2023
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Sprite
Description
The Shape class is used to create and display vector graphics.
Example
Drawing a red square
local shape = Shape.new()
shape:setFillStyle(Shape.SOLID, 0xff0000, 1)
shape:beginPath()
shape:moveTo(0,0)
shape:lineTo(100, 0)
shape:lineTo(100, 100)
shape:lineTo(0, 100)
shape:lineTo(0, 0)
shape:endPath()
shape:setPosition(0, 150)
stage:addChild(shape)
MethodsShape.new creates a new Shape object |
EventsConstantsShape.EVEN_ODD |