Difference between revisions of "R3d.Body:getAngularVelocity"

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(Created page with "'''Available since:''' Gideros 2020.2<br/> '''Class:''' R3d.Body<br/> === Description === Gets the body angular velocity. <source lang="lua"> (number) = r3d.Body:getAngul...")
 
 
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=== Description ===
 
=== Description ===
 
Gets the body angular velocity.
 
Gets the body angular velocity.
<source lang="lua">
+
<syntaxhighlight lang="lua">
(number) = r3d.Body:getAngularVelocity()
+
(number), (number), (number) = r3d.Body:getAngularVelocity()
</source>
+
</syntaxhighlight>
  
 
=== Return values ===
 
=== Return values ===
'''Returns''' (number) the body angular velocity
+
'''Returns''' (number) the body angular x velocity in meters per second<br/>
 +
'''Returns''' (number) the body angular y velocity in meters per second<br/>
 +
'''Returns''' (number) the body angular z velocity in meters per second<br/>
  
 
=== Example ===
 
=== Example ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
</source>
+
print(player1.body:getAngularVelocity())
 +
</syntaxhighlight>
  
 
{{R3d.Body}}
 
{{R3d.Body}}

Latest revision as of 10:04, 18 December 2025

Available since: Gideros 2020.2
Class: R3d.Body

Description

Gets the body angular velocity.

(number), (number), (number) = r3d.Body:getAngularVelocity()

Return values

Returns (number) the body angular x velocity in meters per second
Returns (number) the body angular y velocity in meters per second
Returns (number) the body angular z velocity in meters per second

Example

print(player1.body:getAngularVelocity())