Difference between revisions of "SoundChannel"
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__NOTOC__ | __NOTOC__ | ||
− | '''<translate>Supported platforms</translate>:''' [[File:Platform android]][[File:Platform ios]][[File:Platform mac]][[File:Platform pc]]<br/> | + | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]]<br/> |
'''<translate>Available since</translate>:''' Gideros 2011.6<br/> | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> | ||
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Object|Object]]<br/> | '''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Object|Object]]<br/> | ||
=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
<translate><br /> | <translate><br /> | ||
− | The | + | The [[Special:MyLanguage/SoundChannel|SoundChannel]] class is used to control and monitor a playing sound.<br /> |
<br /> | <br /> | ||
<h3>SoundChannel Events</h3><br /> | <h3>SoundChannel Events</h3><br /> | ||
<ul><br /> | <ul><br /> | ||
− | <li> | + | <li>''Event.COMPLETE = "complete"'' When the sound channel has finished playing, [[Special:MyLanguage/Event.COMPLETE|Event.COMPLETE]] event is dispatched.</li><br /> |
</ul><br /> | </ul><br /> | ||
<br /></translate> | <br /></translate> |
Revision as of 09:35, 24 August 2018
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Object
Description
The SoundChannel class is used to control and monitor a playing sound.
SoundChannel Events
- Event.COMPLETE = "complete" When the sound channel has finished playing, Event.COMPLETE event is dispatched.
MethodsSoundChannel:getPitch returns the current pitch of the sound channel |
EventsConstants |