Difference between revisions of "B2.Joint"
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− | '''Supported platforms:''' android | + | '''<translate>Supported platforms</translate>:''' [[File:Platform android]][[File:Platform ios]][[File:Platform mac]][[File:Platform pc]]<br/> |
− | '''Available since:''' Gideros 2011.6<br/> | + | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> |
=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
<translate><br /> | <translate><br /> | ||
− | The | + | The `b2.Joint` class is the base joint class. Joints are used to constraint two bodies together in various fashions. Some joints also feature limits and motors. <br /> |
<br /></translate> | <br /></translate> | ||
{|- | {|- |
Revision as of 09:30, 24 August 2018
Supported platforms: File:Platform androidFile:Platform iosFile:Platform macFile:Platform pc
Available since: Gideros 2011.6
Description
The `b2.Joint` class is the base joint class. Joints are used to constraint two bodies together in various fashions. Some joints also feature limits and motors.
Methodsb2.Joint:getAnchorA returns the anchor point on bodyA in world coordinates |
EventsConstants |