Difference between revisions of "SoundChannel"

From GiderosMobile
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=== Description ===
 
=== Description ===
 
<translate><br />
 
<translate><br />
The [[SoundChannel]] class is used to control and monitor a playing sound.<br />
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The [[Special:MyLanguage/SoundChannel|SoundChannel]] class is used to control and monitor a playing sound.<br />
 
<br />
 
<br />
 
<h3>SoundChannel Events</h3><br />
 
<h3>SoundChannel Events</h3><br />
 
<ul><br />
 
<ul><br />
<li>[[Event.COMPLETE = "complete"]] When the sound channel has finished playing, [[Event.COMPLETE]] event is dispatched.</li><br />
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<li>[[Special:MyLanguage/Event.COMPLETE = "complete"|Event.COMPLETE = "complete"]] When the sound channel has finished playing, [[Special:MyLanguage/Event.COMPLETE|Event.COMPLETE]] event is dispatched.</li><br />
 
</ul><br />
 
</ul><br />
 
<br /></translate>
 
<br /></translate>
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| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== Methods ===
 
=== Methods ===
[[SoundChannel:getPitch]] ''<translate>returns the current pitch of the sound channel</translate>''<br/>
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[[Special:MyLanguage/SoundChannel:getPitch|SoundChannel:getPitch]] ''<translate>returns the current pitch of the sound channel</translate>''<br/>
[[SoundChannel:getPosition]] ''<translate>returns the position of the current playback</translate>''<br/>
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[[Special:MyLanguage/SoundChannel:getPosition|SoundChannel:getPosition]] ''<translate>returns the position of the current playback</translate>''<br/>
[[SoundChannel:getVolume]] ''<translate>returns the current volume of the sound channel</translate>''<br/>
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[[Special:MyLanguage/SoundChannel:getVolume|SoundChannel:getVolume]] ''<translate>returns the current volume of the sound channel</translate>''<br/>
[[SoundChannel:isLooping]] ''<translate>returns the looping state of the channel</translate>''<br/>
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[[Special:MyLanguage/SoundChannel:isLooping|SoundChannel:isLooping]] ''<translate>returns the looping state of the channel</translate>''<br/>
[[SoundChannel:isPaused]] ''<translate>returns the paused state of the channel</translate>''<br/>
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[[Special:MyLanguage/SoundChannel:isPaused|SoundChannel:isPaused]] ''<translate>returns the paused state of the channel</translate>''<br/>
[[SoundChannel:isPlaying]] ''<translate>returns the playing state for the sound channel</translate>''<br/>
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[[Special:MyLanguage/SoundChannel:isPlaying|SoundChannel:isPlaying]] ''<translate>returns the playing state for the sound channel</translate>''<br/>
[[SoundChannel:setLooping]] ''<translate>sets the looping state of the channel</translate>''<br/>
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[[Special:MyLanguage/SoundChannel:setLooping|SoundChannel:setLooping]] ''<translate>sets the looping state of the channel</translate>''<br/>
[[SoundChannel:setPaused]] ''<translate>sets the paused state of the channel</translate>''<br/>
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[[Special:MyLanguage/SoundChannel:setPaused|SoundChannel:setPaused]] ''<translate>sets the paused state of the channel</translate>''<br/>
[[SoundChannel:setPitch]] ''<translate>sets the pitch of the sound channel</translate>''<br/>
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[[Special:MyLanguage/SoundChannel:setPitch|SoundChannel:setPitch]] ''<translate>sets the pitch of the sound channel</translate>''<br/>
[[SoundChannel:setPosition]] ''<translate>sets the position of the current playback</translate>''<br/>
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[[Special:MyLanguage/SoundChannel:setPosition|SoundChannel:setPosition]] ''<translate>sets the position of the current playback</translate>''<br/>
[[SoundChannel:setVolume]] ''<translate>sets the volume of the sound channel</translate>''<br/>
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[[Special:MyLanguage/SoundChannel:setVolume|SoundChannel:setVolume]] ''<translate>sets the volume of the sound channel</translate>''<br/>
[[SoundChannel:setWorldPosition]] <br/>
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[[Special:MyLanguage/SoundChannel:setWorldPosition|SoundChannel:setWorldPosition]] <br/>
[[SoundChannel:stop]] ''<translate>stops the sound playing in the channel</translate>''<br/>
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[[Special:MyLanguage/SoundChannel:stop|SoundChannel:stop]] ''<translate>stops the sound playing in the channel</translate>''<br/>
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== Events ===
 
=== Events ===
[[Event.COMPLETE]]<br/>
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[[Special:MyLanguage/Event.COMPLETE|Event.COMPLETE]]<br/>
 
=== Constants ===
 
=== Constants ===
 
|}
 
|}

Revision as of 16:35, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


The SoundChannel class is used to control and monitor a playing sound.

SoundChannel Events




Methods

SoundChannel:getPitch returns the current pitch of the sound channel
SoundChannel:getPosition returns the position of the current playback
SoundChannel:getVolume returns the current volume of the sound channel
SoundChannel:isLooping returns the looping state of the channel
SoundChannel:isPaused returns the paused state of the channel
SoundChannel:isPlaying returns the playing state for the sound channel
SoundChannel:setLooping sets the looping state of the channel
SoundChannel:setPaused sets the paused state of the channel
SoundChannel:setPitch sets the pitch of the sound channel
SoundChannel:setPosition sets the position of the current playback
SoundChannel:setVolume sets the volume of the sound channel
SoundChannel:setWorldPosition
SoundChannel:stop stops the sound playing in the channel

Events

Event.COMPLETE

Constants