Difference between revisions of "Texture"

From GiderosMobile
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The [[Texture]] class lets you work with textures in an application. The [[Texture]] class lets you create<br />
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The [[Special:MyLanguage/Texture|Texture]] class lets you work with textures in an application. The [[Special:MyLanguage/Texture|Texture]] class lets you create<br />
a new [[Texture]] object to load from an image file and display in scene tree.<br />
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a new [[Special:MyLanguage/Texture|Texture]] object to load from an image file and display in scene tree.<br />
 
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{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== Methods ===
 
=== Methods ===
[[Texture.new]] ''<translate>creates a new Texture object</translate>''<br/>
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[[Special:MyLanguage/Texture.new|Texture.new]] ''<translate>creates a new Texture object</translate>''<br/>
[[Texture.new]] <br/>
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[[Special:MyLanguage/Texture.new|Texture.new]] <br/>
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== Events ===
 
=== Events ===
 
=== Constants ===
 
=== Constants ===
 
|}
 
|}

Revision as of 16:35, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description



The Texture class lets you work with textures in an application. The Texture class lets you create
a new Texture object to load from an image file and display in scene tree.

Methods

Texture.new creates a new Texture object
Texture.new

Events

Constants