Difference between revisions of "B2.Joint"

From GiderosMobile
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=== Methods ===
 
=== Methods ===
[[b2.Joint:getAnchorA]] {{<translate>returns the anchor point on bodyA in world coordinates</translate>}}<br/>
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[[b2.Joint:getAnchorA]] ''<translate>returns the anchor point on bodyA in world coordinates</translate>''<br/>
[[b2.Joint:getAnchorB]] {{<translate>returns the anchor point on bodyB in world coordinates</translate>}}<br/>
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[[b2.Joint:getAnchorB]] ''<translate>returns the anchor point on bodyB in world coordinates</translate>''<br/>
[[b2.Joint:getBodyA]] {{<translate>returns the first body attached to this joint</translate>}}<br/>
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[[b2.Joint:getBodyA]] ''<translate>returns the first body attached to this joint</translate>''<br/>
[[b2.Joint:getBodyB]] {{<translate>returns the second body attached to this joint</translate>}}<br/>
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[[b2.Joint:getBodyB]] ''<translate>returns the second body attached to this joint</translate>''<br/>
[[b2.Joint:getReactionForce]] {{<translate>returns the reaction force on bodyB at the joint anchor</translate>}}<br/>
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[[b2.Joint:getReactionForce]] ''<translate>returns the reaction force on bodyB at the joint anchor</translate>''<br/>
[[b2.Joint:getReactionTorque]] {{<translate>returns the reaction torque on bodyB</translate>}}<br/>
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[[b2.Joint:getReactionTorque]] ''<translate>returns the reaction torque on bodyB</translate>''<br/>
[[b2.Joint:getType]] {{<translate>returns a value that represents the type</translate>}}<br/>
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[[b2.Joint:getType]] ''<translate>returns a value that represents the type</translate>''<br/>
[[b2.Joint:isActive]] {{<translate>is active?</translate>}}<br/>
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[[b2.Joint:isActive]] ''<translate>is active?</translate>''<br/>
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=== Events ===
 
=== Events ===
 
=== Constants ===
 
=== Constants ===
 
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Revision as of 14:31, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


The b2.Joint class is the base joint class. Joints are used to constraint two bodies together in various fashions. Some joints also feature limits and motors.

Methods

b2.Joint:getAnchorA returns the anchor point on bodyA in world coordinates
b2.Joint:getAnchorB returns the anchor point on bodyB in world coordinates
b2.Joint:getBodyA returns the first body attached to this joint
b2.Joint:getBodyB returns the second body attached to this joint
b2.Joint:getReactionForce returns the reaction force on bodyB at the joint anchor
b2.Joint:getReactionTorque returns the reaction torque on bodyB
b2.Joint:getType returns a value that represents the type
b2.Joint:isActive is active?

Events

Constants