Difference between revisions of "B2.Joint"
From GiderosMobile
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{|- | {|- | ||
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=== Methods === | === Methods === | ||
− | [[b2.Joint:getAnchorA]] | + | [[b2.Joint:getAnchorA]] ''<translate>returns the anchor point on bodyA in world coordinates</translate>''<br/> |
− | [[b2.Joint:getAnchorB]] | + | [[b2.Joint:getAnchorB]] ''<translate>returns the anchor point on bodyB in world coordinates</translate>''<br/> |
− | [[b2.Joint:getBodyA]] | + | [[b2.Joint:getBodyA]] ''<translate>returns the first body attached to this joint</translate>''<br/> |
− | [[b2.Joint:getBodyB]] | + | [[b2.Joint:getBodyB]] ''<translate>returns the second body attached to this joint</translate>''<br/> |
− | [[b2.Joint:getReactionForce]] | + | [[b2.Joint:getReactionForce]] ''<translate>returns the reaction force on bodyB at the joint anchor</translate>''<br/> |
− | [[b2.Joint:getReactionTorque]] | + | [[b2.Joint:getReactionTorque]] ''<translate>returns the reaction torque on bodyB</translate>''<br/> |
− | [[b2.Joint:getType]] | + | [[b2.Joint:getType]] ''<translate>returns a value that represents the type</translate>''<br/> |
− | [[b2.Joint:isActive]] | + | [[b2.Joint:isActive]] ''<translate>is active?</translate>''<br/> |
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=== Events === | === Events === | ||
=== Constants === | === Constants === | ||
|} | |} |
Revision as of 14:31, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
The b2.Joint class is the base joint class. Joints are used to constraint two bodies together in various fashions. Some joints also feature limits and motors.
Methodsb2.Joint:getAnchorA returns the anchor point on bodyA in world coordinates |
EventsConstants |