Difference between revisions of "Shape"
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The `Shape` class is used create and display vector graphics.<br /> | The `Shape` class is used create and display vector graphics.<br /> | ||
<br /> | <br /> | ||
+ | === Examples === | ||
+ | '''Drawing red square'''<br/> | ||
+ | <source lang="lua">local shape = Shape.new() | ||
+ | shape:setFillStyle(Shape.SOLID, 0xff0000, 1) | ||
+ | shape:beginPath() | ||
+ | shape:moveTo(0,0) | ||
+ | shape:lineTo(100, 0) | ||
+ | shape:lineTo(100, 100) | ||
+ | shape:lineTo(0, 100) | ||
+ | shape:lineTo(0, 0) | ||
+ | shape:endPath() | ||
+ | shape:setPosition(0, 150) | ||
+ | stage:addChild(shape)</source> | ||
{|- | {|- | ||
| style="width: 50%;"| | | style="width: 50%;"| |
Revision as of 10:44, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
The `Shape` class is used create and display vector graphics.
Examples
Drawing red square
local shape = Shape.new()
shape:setFillStyle(Shape.SOLID, 0xff0000, 1)
shape:beginPath()
shape:moveTo(0,0)
shape:lineTo(100, 0)
shape:lineTo(100, 100)
shape:lineTo(0, 100)
shape:lineTo(0, 0)
shape:endPath()
shape:setPosition(0, 150)
stage:addChild(shape)
MethodsShape.new - creates a new Shape object |
EventsConstantsShape.EVEN_ODD |