Difference between revisions of "B2.ParticleSystem:destroyParticles"
From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' in development<br/> === Description === Destroys particles <source lang="lua"> = b2.ParticleSystem:destroyParticles(ids,) </source> '''ids:'''...") |
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__NOTOC__ | __NOTOC__ | ||
'''Available since:''' in development<br/> | '''Available since:''' in development<br/> | ||
+ | '''Class:''' [[b2.ParticleSystem]]<br/> | ||
+ | |||
=== Description === | === Description === | ||
− | Destroys particles | + | Destroys particles. |
− | < | + | <syntaxhighlight lang="lua"> |
− | + | b2.ParticleSystem:destroyParticles(ids) | |
− | </ | + | </syntaxhighlight> |
− | '''ids | + | |
+ | === Parameters === | ||
+ | '''ids''': (table) list of particle ids to destroy<br/> | ||
+ | |||
+ | {{B2.ParticleSystem}} |
Latest revision as of 05:59, 8 November 2024
Available since: in development
Class: b2.ParticleSystem
Description
Destroys particles.
b2.ParticleSystem:destroyParticles(ids)
Parameters
ids: (table) list of particle ids to destroy
- B2.ParticleSystem:containsParticle
- B2.ParticleSystem:createParticle
- B2.ParticleSystem:createParticleGroup
- B2.ParticleSystem:destroyParticle
- B2.ParticleSystem:destroyParticles
- B2.ParticleSystem:getColorBuffer
- B2.ParticleSystem:getParticleCount
- B2.ParticleSystem:getParticleGroupList
- B2.ParticleSystem:getPositionBuffer
- B2.ParticleSystem:getVelocityBuffer
- B2.ParticleSystem:getWeightBuffer
- B2.ParticleSystem:setTexture
- B2.ParticleSystem.FLAG BARRIER
- B2.ParticleSystem.FLAG COLOR MIXING
- B2.ParticleSystem.FLAG DESTRUCTION LISTENER
- B2.ParticleSystem.FLAG ELASTIC
- B2.ParticleSystem.FLAG FIXTURE CONTACT FILTER
- B2.ParticleSystem.FLAG FIXTURE CONTACT LISTENER
- B2.ParticleSystem.FLAG PARTICLE CONTACT FILTER
- B2.ParticleSystem.FLAG PARTICLE CONTACT LISTENER
- B2.ParticleSystem.FLAG POWDER
- B2.ParticleSystem.FLAG REACTIVE
- B2.ParticleSystem.FLAG REPULSIVE
- B2.ParticleSystem.FLAG SPRING
- B2.ParticleSystem.FLAG STATIC PRESSURE
- B2.ParticleSystem.FLAG TENSILE
- B2.ParticleSystem.FLAG VISCOUS
- B2.ParticleSystem.FLAG WALL
- B2.ParticleSystem.FLAG WATER
- B2.ParticleSystem.FLAG ZOMBIE