Difference between revisions of "B2.ParticleSystem:containsParticle"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | + | '''Available since:''' Gideros 2015.06.30<br/> | |
− | ''' | + | '''Class:''' [[b2.ParticleSystem]]<br/> |
− | ''' | + | |
− | === | + | === Description === |
− | + | Returns true if the particle is within the particle system. | |
− | < | + | <syntaxhighlight lang="lua"> |
(boolean) = b2.ParticleSystem:containsParticle(id) | (boolean) = b2.ParticleSystem:containsParticle(id) | ||
− | </ | + | </syntaxhighlight> |
− | === | + | |
− | '''id''': (number) | + | === Parameters === |
− | === | + | '''id''': (number) Particle id<br/> |
− | ''' | + | |
+ | === Return values === | ||
+ | '''Returns''' (boolean) true if the particle is within the particle system else false<br/> | ||
+ | |||
+ | {{B2.ParticleSystem}} |
Latest revision as of 05:57, 8 November 2024
Available since: Gideros 2015.06.30
Class: b2.ParticleSystem
Description
Returns true if the particle is within the particle system.
(boolean) = b2.ParticleSystem:containsParticle(id)
Parameters
id: (number) Particle id
Return values
Returns (boolean) true if the particle is within the particle system else false
- B2.ParticleSystem:containsParticle
- B2.ParticleSystem:createParticle
- B2.ParticleSystem:createParticleGroup
- B2.ParticleSystem:destroyParticle
- B2.ParticleSystem:destroyParticles
- B2.ParticleSystem:getColorBuffer
- B2.ParticleSystem:getParticleCount
- B2.ParticleSystem:getParticleGroupList
- B2.ParticleSystem:getPositionBuffer
- B2.ParticleSystem:getVelocityBuffer
- B2.ParticleSystem:getWeightBuffer
- B2.ParticleSystem:setTexture
- B2.ParticleSystem.FLAG BARRIER
- B2.ParticleSystem.FLAG COLOR MIXING
- B2.ParticleSystem.FLAG DESTRUCTION LISTENER
- B2.ParticleSystem.FLAG ELASTIC
- B2.ParticleSystem.FLAG FIXTURE CONTACT FILTER
- B2.ParticleSystem.FLAG FIXTURE CONTACT LISTENER
- B2.ParticleSystem.FLAG PARTICLE CONTACT FILTER
- B2.ParticleSystem.FLAG PARTICLE CONTACT LISTENER
- B2.ParticleSystem.FLAG POWDER
- B2.ParticleSystem.FLAG REACTIVE
- B2.ParticleSystem.FLAG REPULSIVE
- B2.ParticleSystem.FLAG SPRING
- B2.ParticleSystem.FLAG STATIC PRESSURE
- B2.ParticleSystem.FLAG TENSILE
- B2.ParticleSystem.FLAG VISCOUS
- B2.ParticleSystem.FLAG WALL
- B2.ParticleSystem.FLAG WATER
- B2.ParticleSystem.FLAG ZOMBIE