Difference between revisions of "B2.ParticleSystem:getParticleCount"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | '''Available since:''' | + | '''Available since:''' Gideros 2024.11<br/> |
+ | '''Class:''' [[b2.ParticleSystem]]<br/> | ||
+ | |||
=== Description === | === Description === | ||
− | Returns the number of particles | + | Returns the number of particles. |
− | < | + | <syntaxhighlight lang="lua"> |
(number) = b2.ParticleSystem:getParticleCount() | (number) = b2.ParticleSystem:getParticleCount() | ||
− | </ | + | </syntaxhighlight> |
− | '''Returns''' (number) | + | |
+ | === Return values === | ||
+ | '''Returns''' (number) the number of particles<br/> | ||
+ | |||
+ | {{B2.ParticleSystem}} |
Latest revision as of 05:21, 8 November 2024
Available since: Gideros 2024.11
Class: b2.ParticleSystem
Description
Returns the number of particles.
(number) = b2.ParticleSystem:getParticleCount()
Return values
Returns (number) the number of particles
- B2.ParticleSystem:containsParticle
- B2.ParticleSystem:createParticle
- B2.ParticleSystem:createParticleGroup
- B2.ParticleSystem:destroyParticle
- B2.ParticleSystem:destroyParticles
- B2.ParticleSystem:getColorBuffer
- B2.ParticleSystem:getParticleCount
- B2.ParticleSystem:getParticleGroupList
- B2.ParticleSystem:getPositionBuffer
- B2.ParticleSystem:getVelocityBuffer
- B2.ParticleSystem:getWeightBuffer
- B2.ParticleSystem:setTexture
- B2.ParticleSystem.FLAG BARRIER
- B2.ParticleSystem.FLAG COLOR MIXING
- B2.ParticleSystem.FLAG DESTRUCTION LISTENER
- B2.ParticleSystem.FLAG ELASTIC
- B2.ParticleSystem.FLAG FIXTURE CONTACT FILTER
- B2.ParticleSystem.FLAG FIXTURE CONTACT LISTENER
- B2.ParticleSystem.FLAG PARTICLE CONTACT FILTER
- B2.ParticleSystem.FLAG PARTICLE CONTACT LISTENER
- B2.ParticleSystem.FLAG POWDER
- B2.ParticleSystem.FLAG REACTIVE
- B2.ParticleSystem.FLAG REPULSIVE
- B2.ParticleSystem.FLAG SPRING
- B2.ParticleSystem.FLAG STATIC PRESSURE
- B2.ParticleSystem.FLAG TENSILE
- B2.ParticleSystem.FLAG VISCOUS
- B2.ParticleSystem.FLAG WALL
- B2.ParticleSystem.FLAG WATER
- B2.ParticleSystem.FLAG ZOMBIE