Difference between revisions of "Math"

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__NOTOC__
 
__NOTOC__
'''Supported platforms:''' android, ios, mac, pc<br/>
+
<!-- GIDEROSOBJ:math -->
 +
'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 +
 
=== Description ===
 
=== Description ===
`math` table holds most commonly used math functions and constants
+
'''math''' table holds most commonly used math functions and constants.
 +
 
 +
=== Example ===
 +
'''A nice example demonstrating various Gideros specific maths functions'''
 +
<syntaxhighlight lang="lua">
 +
local myappwidth = application:getContentWidth()
 +
local myappheight = application:getContentHeight()
 +
application:setBackgroundColor(0x555555)
 +
 
 +
local pixel = Pixel.new(0xffffff, 1, 16, 16)
 +
pixel:setAnchorPoint(0.5, 0.5)
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pixel:setPosition(7*myappwidth/10, 5*myappheight/10)
 +
stage:addChild(pixel)
 +
 
 +
local raycast = Shape.new()
 +
stage:addChild(raycast)
 +
 
 +
-- circle
 +
local p=Particles.new()
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stage:addChild(p)
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local circlepts={}
 +
circlepts[#circlepts+1] = { -- 1st circle
 +
x=128, y=128,
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size=128,
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color=0x0000ff,
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id=#circlepts+1,
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radius=128/2,
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}
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circlepts[#circlepts+1] = { -- 2nd circle
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x=128*3, y=128,
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size=128*1.5,
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color=0x0000aa,
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id=#circlepts+1,
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radius=128*1.5/2,
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}
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circlepts[#circlepts+1] = { -- 3rd circle
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x=128*2, y=128*3,
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size=64,
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color=0x000055,
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id=#circlepts+1,
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radius=64/2,
 +
}
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p:addParticles(circlepts)
 +
 
 +
-- markers
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local pedge = p:addParticles{ {x=0, y=0, size=5, color=0x0} }[1]
 +
local pray = p:addParticles{ {x=0, y=0, size=5, color=0xffffff, alpha=1} }[1]
 +
local pray2 = p:addParticles{ {x=0, y=0, size=5, color=0xaaaaaa, alpha=1} }[1]
 +
 +
local shapeid
 +
stage:addEventListener(Event.MOUSE_HOVER,function (e)
 +
local mouse={x=e.x, y=e.y}
 +
 
 +
-- reset all circles original colors
 +
for i = 1, #circlepts do
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p:setParticleColor(i, circlepts[i].color, 1)
 +
end
 +
 
 +
-- gets the mouse nearest circle id
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local nearestpoint, npdistance = math.nearest(mouse, circlepts)
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shapeid=nearestpoint.id
 +
-- highlights circle if mouse is close
 +
if npdistance < circlepts[shapeid].radius + 48 then
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p:setParticleColor(shapeid, 0xffff00, 1)
 +
end
 +
 
 +
-- checks if mouse is inside circle
 +
local inside = math.inside(mouse, nearestpoint)
 +
if inside < 0 then
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p:setParticleColor(shapeid, 0x00ff00, 1)
 +
end
 +
 
 +
-- edge
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local d = math.edge(mouse, nearestpoint)
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p:setParticlePosition(pedge, d.x, d.y)
 +
 
 +
-- raycast
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local r = math.raycast( -- origin, direction, shape
 +
{x=mouse.x, y=mouse.y},
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math.normalize({x=mouse.x-pixel:getX(), y=mouse.y-pixel:getY()}),
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circlepts
 +
)
 +
if r[1] then
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p:setParticlePosition(pray, r[1].point.x, r[1].point.y)
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p:setParticleColor(pray, p:getParticleColor(pray), 1)
 +
else
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p:setParticleColor(pray, p:getParticleColor(pray), 0)
 +
end
 +
if r[2] then
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p:setParticlePosition(pray2, r[2].point.x, r[2].point.y)
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p:setParticleColor(pray2, p:getParticleColor(pray2), 1)
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else
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p:setParticleColor(pray2, p:getParticleColor(pray2), 0)
 +
end
 +
-- a line
 +
raycast:clear()
 +
raycast:setLineStyle(5, 0xffffff, 0.5)
 +
raycast:beginPath()
 +
raycast:moveTo(mouse.x, mouse.y)
 +
raycast:lineTo(pixel:getX(), pixel:getY())
 +
raycast:endPath()
 +
end)
 +
</syntaxhighlight>
 +
 
 +
[[File:Gideros_maths.png]]
 +
 
 
{|-
 
{|-
| style="width: 50%;"|
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| style="width: 50%; vertical-align:top;"|
 
=== Methods ===
 
=== Methods ===
[[math.abs]] - returns absolute value of v<br/>
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[[math.abs]] ''returns absolute value of v''<br/><!--GIDEROSMTD:math.abs(v) returns absolute value of v-->
[[math.acos]] - returns arc cosine value of v in radians<br/>
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[[math.acos]] ''returns arc cosine value of v in radians''<br/><!--GIDEROSMTD:math.acos(v) returns arc cosine value of v in radians-->
[[math.asin]] - returns arc sine value of v in radians<br/>
+
[[math.asin]] ''returns arc sine value of v in radians''<br/><!--GIDEROSMTD:math.asin(v) returns arc sine value of v in radians-->
[[math.atan]] - returns arc tangent value of v in radians<br/>
+
[[math.atan]] ''returns arc tangent value of v in radians''<br/><!--GIDEROSMTD:math.atan(v) returns arc tangent value of v in radians-->
[[math.atan2]] - returns arc tangent value of v1/v2 in radians<br/>
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[[math.atan2]] ''returns arc tangent value of v1/v2 in radians''<br/><!--GIDEROSMTD:math.atan2(v1,v2) returns arc tangent value of v1/v2 in radians-->
[[math.ceil]] - returns smallest integer &gt;= v<br/>
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[[math.ceil]] ''returns smallest integer &gt;= v''<br/><!--GIDEROSMTD:math.ceil(v) returns smallest integer &gt;= v-->
[[math.cos]] - returns cosine value of angle rad<br/>
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[[math.clamp]] ''returns a number between min and max, inclusive''<br/><!--GIDEROSMTD:math.clamp(v,min,max) returns a number between min and max, inclusive-->
[[math.deg]] - returns angle in degrees of radians rad<br/>
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[[math.cos]] ''returns cosine value of angle rad''<br/><!--GIDEROSMTD:math.cos(rad) returns cosine value of angle rad-->
[[math.exp]] - returns e^v<br/>
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[[math.cosh]] ''returns hyperbolic cosine of v''<br/><!--GIDEROSMTD:math.cosh(v) returns hyperbolic cosine of v-->
[[math.floor]] - returns largest integer &lt;= v<br/>
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[[math.deg]] ''returns angle in degrees of radians rad''<br/><!--GIDEROSMTD:math.deg(rad) returns angle in degrees of radians rad-->
[[math.fmod]] - returns remainder of v1/v2 which is v1 - iV2 for some integer i<br/>
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[[math.exp]] ''returns e^v''<br/><!--GIDEROSMTD:math.exp(v) returns e^v-->
[[math.frexp]] - returns mantissa [0.5,1- and exponent values of v<br/>
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[[math.fft]] ''computes the discrete Fourier transform''<br/><!--GIDEROSMTD:math.fft(t) computes the discrete Fourier transform-->
[[math.ldexp]] - returns v1*2^v2<br/>
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[[math.floor]] ''returns largest integer &lt;= v''<br/><!--GIDEROSMTD:math.floor(v) returns largest integer &lt;= v-->
[[math.log]] - returns natural logarithm of v<br/>
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[[math.fmod]] ''returns remainder of v1/v2 which is v1 - iV2 for some integer i''<br/><!--GIDEROSMTD:math.fmod(v1,v2) returns remainder of v1/v2 which is v1 - iV2 for some integer i-->
[[math.log10]] - returns logarithm 10 of v<br/>
+
[[math.frexp]] ''returns mantissa [0.5,1) and exponent values of v''<br/><!--GIDEROSMTD:math.frexp(v) returns mantissa [0.5,1) and exponent values of v-->
[[math.max]] - returns maximum in a list of one or more values<br/>
+
[[math.ifft]] ''computes the inverse discrete Fourier transform''<br/><!--GIDEROSMTD:math.ifft(t) computes the inverse discrete Fourier transform-->
[[math.min]] - returns minimum in a list of one or more values<br/>
+
[[math.ldexp]] ''returns v1*2^v2''<br/><!--GIDEROSMTD:math.ldexp(v1,v2) returns v1*2^v2-->
[[math.pow]] - returns v1 raised to the power of v2<br/>
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[[math.log]] ''returns natural logarithm of v''<br/><!--GIDEROSMTD:math.log(v) returns natural logarithm of v-->
[[math.rad]] - returns angle in radians of degrees deg<br/>
+
[[math.log10]] ''returns logarithm 10 of v''<br/><!--GIDEROSMTD:math.log10(v) returns logarithm 10 of v-->
[[math.random]] - returns random real [0,1-, integer [1,n] or real [1,u](with n=1-<br/>
+
[[math.max]] ''returns maximum in a list of one or more values''<br/><!--GIDEROSMTD:math.max(v1,...) returns maximum in a list of one or more values-->
[[math.randomseed]] - sets seed for pseudo-random number generator<br/>
+
[[math.min]] ''returns minimum in a list of one or more values''<br/><!--GIDEROSMTD:math.min(v1,...) returns minimum in a list of one or more values-->
[[math.sin]] - returns sine value of angle rad<br/>
+
[[math.modf]] ''returns the integer and fractional values of a number''<br/><!--GIDEROSMTD:math.modf(value) returns the integer and fractional values of a number-->
[[math.sqrt]] - returns square root of v<br/>
+
[[math.noise]] ''returns a perlin noise value''<br/><!--GIDEROSMTD:math.noise(v1,v2,v3) returns a perlin noise value-->
[[math.tan]] - returns tangent value of angle rad<br/>
+
[[math.pow]] ''returns v1 raised to the power of v2''<br/><!--GIDEROSMTD:math.pow(v1,v2) returns v1 raised to the power of v2-->
| style="width: 50%;"|
+
[[math.rad]] ''returns angle in radians of degrees deg''<br/><!--GIDEROSMTD:math.rad(deg) returns angle in radians of degrees deg-->
 +
[[math.random]] ''returns random real [0,1-, integer [1,n] or real [1,u](with n=1-''<br/><!--GIDEROSMTD:math.random(n,u) returns random real [0,1-, integer [1,n] or real [1,u](with n=1- -->
 +
[[math.randomseed]] ''sets seed for pseudo-random number generator''<br/><!--GIDEROSMTD:math.randomseed(seed) sets seed for pseudo-random number generator-->
 +
[[math.round]] ''returns integer with the smallest difference between it and the given number''<br/><!--GIDEROSMTD:math.round(v) returns integer with the smallest difference between it and the given number-->
 +
[[math.sign]] ''returns sign of v''<br/><!--GIDEROSMTD:math.sign(v) returns sign of v-->
 +
[[math.sin]] ''returns sine value of angle rad''<br/><!--GIDEROSMTD:math.sin(rad) returns sine value of angle rad-->
 +
[[math.sinh]] ''returns hyperbolic sine of v''<br/><!--GIDEROSMTD:math.sinh(v) returns hyperbolic sine of v-->
 +
[[math.sqrt]] ''returns square root of v''<br/><!--GIDEROSMTD:math.sqrt(v) returns square root of v-->
 +
[[math.tan]] ''returns tangent value of angle rad''<br/><!--GIDEROSMTD:math.tan(rad) returns tangent value of angle rad-->
 +
[[math.tanh]] ''returns hyperbolic tangent of v''<br/><!--GIDEROSMTD:math.tanh(v) returns hyperbolic tangent of v-->
 +
 
 +
| style="width: 50%; vertical-align:top;"|
 +
=== '''Gideros specific methods''' ===
 +
[[math.length]] ''returns the length of a vector''<br/><!--GIDEROSMTD:math.length(v) returns the length of a vector-->
 +
[[math.cross]] ''returns the cross product of two vectors''<br/><!--GIDEROSMTD:math.cross(v1,v2) returns the cross product of two vectors-->
 +
[[math.dot]] ''returns the dot product of two vectors''<br/><!--GIDEROSMTD:math.dot(v1,v2) returns the dot product of two vectors-->
 +
[[math.distance]] ''returns the distance between two points''<br/><!--GIDEROSMTD:math.distance(a,b) returns the distance between two points-->
 +
[[math.distances]] ''returns the distances between a point and a set of points''<br/><!--GIDEROSMTD:math.distances(point,point_list,order) returns the distances between a point and a set of points-->
 +
[[math.nearest]] ''returns the nearest point from a list''<br/><!--GIDEROSMTD:math.nearest(point,point_list) returns the nearest point from a list-->
 +
[[math.normalize]] ''normalize a vector''<br/><!--GIDEROSMTD:math.normalize(v) normalize a vector-->
 +
[[math.raycast]] ''returns intersections between a ray and a set of shapes''<br/><!--GIDEROSMTD:math.raycast(origin,direction,shape) returns intersections between a ray and a set of shapes-->
 +
[[math.inside]] ''returns wether a point is inside a shape''<br/><!--GIDEROSMTD:math.inside(point,shape) returns wether a point is inside a shape-->
 +
[[math.edge]] ''returns the nearest point on the edge of a shape''<br/><!--GIDEROSMTD:math.edge(point,shape) returns the nearest point on the edge of a shape-->
 +
 
 
=== Events ===
 
=== Events ===
 
=== Constants ===
 
=== Constants ===
[[huge]]<br/>
+
[[huge]] ''#INF''<br/><!--GIDEROSCST:huge 1.#INF-->
[[pi]]<br/>
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[[pi]] ''3.1415926535898''<br/><!--GIDEROSCST:pi 3.1415926535898-->
 
|}
 
|}
 +
 +
{{GIDEROS IMPORTANT LINKS}}

Latest revision as of 02:49, 8 November 2024

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6

Description

math table holds most commonly used math functions and constants.

Example

A nice example demonstrating various Gideros specific maths functions

local myappwidth = application:getContentWidth()
local myappheight = application:getContentHeight()
application:setBackgroundColor(0x555555)

local pixel = Pixel.new(0xffffff, 1, 16, 16)
pixel:setAnchorPoint(0.5, 0.5)
pixel:setPosition(7*myappwidth/10, 5*myappheight/10)
stage:addChild(pixel)

local raycast = Shape.new()
stage:addChild(raycast)

-- circle
local p=Particles.new()
stage:addChild(p)
local circlepts={}
circlepts[#circlepts+1] = { -- 1st circle
	x=128, y=128,
	size=128,
	color=0x0000ff,
	id=#circlepts+1,
	radius=128/2,
}
circlepts[#circlepts+1] = { -- 2nd circle
	x=128*3, y=128,
	size=128*1.5,
	color=0x0000aa,
	id=#circlepts+1,
	radius=128*1.5/2,
}
circlepts[#circlepts+1] = { -- 3rd circle
	x=128*2, y=128*3,
	size=64,
	color=0x000055,
	id=#circlepts+1,
	radius=64/2,
}
p:addParticles(circlepts)

-- markers
local pedge = p:addParticles{ {x=0, y=0, size=5, color=0x0} }[1]
local pray = p:addParticles{ {x=0, y=0, size=5, color=0xffffff, alpha=1} }[1]
local pray2 = p:addParticles{ {x=0, y=0, size=5, color=0xaaaaaa, alpha=1} }[1]
 
local shapeid
stage:addEventListener(Event.MOUSE_HOVER,function (e)
	local mouse={x=e.x, y=e.y}

	-- reset all circles original colors
	for i = 1, #circlepts do
		p:setParticleColor(i, circlepts[i].color, 1)
	end

	-- gets the mouse nearest circle id
	local nearestpoint, npdistance = math.nearest(mouse, circlepts)
	shapeid=nearestpoint.id
	-- highlights circle if mouse is close
	if npdistance < circlepts[shapeid].radius + 48 then
		p:setParticleColor(shapeid, 0xffff00, 1)
	end

	-- checks if mouse is inside circle
	local inside = math.inside(mouse, nearestpoint)
	if inside < 0 then
		p:setParticleColor(shapeid, 0x00ff00, 1)
	end

	-- edge
	local d = math.edge(mouse, nearestpoint)
	p:setParticlePosition(pedge, d.x, d.y)

	-- raycast
	local r = math.raycast( -- origin, direction, shape
		{x=mouse.x, y=mouse.y},
		math.normalize({x=mouse.x-pixel:getX(), y=mouse.y-pixel:getY()}),
		circlepts
	)
	if r[1] then
		p:setParticlePosition(pray, r[1].point.x, r[1].point.y)
		p:setParticleColor(pray, p:getParticleColor(pray), 1)
	else
		p:setParticleColor(pray, p:getParticleColor(pray), 0)
	end
	if r[2] then
		p:setParticlePosition(pray2, r[2].point.x, r[2].point.y)
		p:setParticleColor(pray2, p:getParticleColor(pray2), 1)
	else
		p:setParticleColor(pray2, p:getParticleColor(pray2), 0)
	end
	-- a line
	raycast:clear()
	raycast:setLineStyle(5, 0xffffff, 0.5)
	raycast:beginPath()
	raycast:moveTo(mouse.x, mouse.y)
	raycast:lineTo(pixel:getX(), pixel:getY())
	raycast:endPath()
end)

Gideros maths.png

Methods

math.abs returns absolute value of v
math.acos returns arc cosine value of v in radians
math.asin returns arc sine value of v in radians
math.atan returns arc tangent value of v in radians
math.atan2 returns arc tangent value of v1/v2 in radians
math.ceil returns smallest integer >= v
math.clamp returns a number between min and max, inclusive
math.cos returns cosine value of angle rad
math.cosh returns hyperbolic cosine of v
math.deg returns angle in degrees of radians rad
math.exp returns e^v
math.fft computes the discrete Fourier transform
math.floor returns largest integer <= v
math.fmod returns remainder of v1/v2 which is v1 - iV2 for some integer i
math.frexp returns mantissa [0.5,1) and exponent values of v
math.ifft computes the inverse discrete Fourier transform
math.ldexp returns v1*2^v2
math.log returns natural logarithm of v
math.log10 returns logarithm 10 of v
math.max returns maximum in a list of one or more values
math.min returns minimum in a list of one or more values
math.modf returns the integer and fractional values of a number
math.noise returns a perlin noise value
math.pow returns v1 raised to the power of v2
math.rad returns angle in radians of degrees deg
math.random returns random real [0,1-, integer [1,n] or real [1,u](with n=1-
math.randomseed sets seed for pseudo-random number generator
math.round returns integer with the smallest difference between it and the given number
math.sign returns sign of v
math.sin returns sine value of angle rad
math.sinh returns hyperbolic sine of v
math.sqrt returns square root of v
math.tan returns tangent value of angle rad
math.tanh returns hyperbolic tangent of v

Gideros specific methods

math.length returns the length of a vector
math.cross returns the cross product of two vectors
math.dot returns the dot product of two vectors
math.distance returns the distance between two points
math.distances returns the distances between a point and a set of points
math.nearest returns the nearest point from a list
math.normalize normalize a vector
math.raycast returns intersections between a ray and a set of shapes
math.inside returns wether a point is inside a shape
math.edge returns the nearest point on the edge of a shape

Events

Constants

huge #INF
pi 3.1415926535898