Difference between revisions of "Shape"
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__NOTOC__ | __NOTOC__ | ||
<!-- GIDEROSOBJ:Shape --> | <!-- GIDEROSOBJ:Shape --> | ||
− | ''' | + | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
− | ''' | + | '''Available since:''' Gideros 2011.6<br/> |
− | ''' | + | '''Inherits from:''' [[Sprite]]<br/> |
− | === | + | |
− | + | === Description === | |
− | The | + | The '''Shape''' class is used to create and display vector graphics. |
− | + | ||
− | === | + | === Example === |
− | '''Drawing red square''' | + | '''Drawing a red square''' |
− | < | + | <syntaxhighlight lang="lua"> |
+ | local shape = Shape.new() | ||
shape:setFillStyle(Shape.SOLID, 0xff0000, 1) | shape:setFillStyle(Shape.SOLID, 0xff0000, 1) | ||
shape:beginPath() | shape:beginPath() | ||
Line 20: | Line 21: | ||
shape:endPath() | shape:endPath() | ||
shape:setPosition(0, 150) | shape:setPosition(0, 150) | ||
− | stage:addChild(shape)</ | + | stage:addChild(shape) |
+ | </syntaxhighlight> | ||
+ | |||
{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === | + | === Methods === |
− | [[ | + | [[Shape.new]] ''creates a new Shape object''<br/><!--GIDEROSMTD:Shape.new() creates a new Shape object--> |
− | [[ | + | [[Shape:beginPath]] ''resets the current path''<br/><!--GIDEROSMTD:Shape:beginPath(winding) resets the current path--> |
− | [[ | + | [[Shape:clear]] ''clears the graphics that were drawn to this Shape object''<br/><!--GIDEROSMTD:Shape:clear() clears the graphics that were drawn to this Shape object, and resets fill and line style settings--> |
− | [[ | + | [[Shape:closePath]] ''marks the current subpath as closed''<br/><!--GIDEROSMTD:Shape:closePath() marks the current subpath as closed, and starts a new subpath with a point the same as the start and end of the newly closed subpath--> |
− | + | [[Shape:endPath]] ''ends the current path''<br/><!--GIDEROSMTD:Shape:endPath() ends the current path and draws the geometry by using the specified line and fill styles--> | |
− | [[ | + | [[Shape:lineTo]] ''adds the given point to the current subpath, connected to the previous one by a straight line''<br/><!--GIDEROSMTD:Shape:lineTo(x,y) adds the given point to the current subpath, connected to the previous one by a straight line--> |
− | [[ | + | [[Shape:moveTo]] ''creates a new subpath with the given point''<br/><!--GIDEROSMTD:Shape:moveTo(x,y) creates a new subpath with the given point--> |
− | [[ | + | [[Shape:setFillStyle]] ''sets the fill style that Shape object uses for subsequent drawings''<br/><!--GIDEROSMTD:Shape:setFillStyle(type,...) sets the fill style that Shape object uses for subsequent drawings--> |
− | [[ | + | [[Shape:setLineStyle]] ''sets the line style that Shape object uses for subsequent drawings''<br/><!--GIDEROSMTD:Shape:setLineStyle(width,color,alpha) sets the line style that Shape object uses for subsequent drawings--> |
+ | |||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === | + | === Events === |
− | === | + | === Constants === |
− | [[ | + | [[Shape.EVEN_ODD]]<br/><!--GIDEROSCST:Shape.EVEN_ODD evenOdd--> |
− | [[ | + | [[Shape.NONE]]<br/><!--GIDEROSCST:Shape.NONE none--> |
− | [[ | + | [[Shape.NON_ZERO]]<br/><!--GIDEROSCST:Shape.NON_ZERO nonZero--> |
− | [[ | + | [[Shape.SOLID]]<br/><!--GIDEROSCST:Shape.SOLID solid--> |
− | [[ | + | [[Shape.TEXTURE]]<br/><!--GIDEROSCST:Shape.TEXTURE texture--> |
|} | |} | ||
+ | |||
+ | {{GIDEROS IMPORTANT LINKS}} |
Latest revision as of 14:32, 13 July 2023
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Sprite
Description
The Shape class is used to create and display vector graphics.
Example
Drawing a red square
local shape = Shape.new()
shape:setFillStyle(Shape.SOLID, 0xff0000, 1)
shape:beginPath()
shape:moveTo(0,0)
shape:lineTo(100, 0)
shape:lineTo(100, 100)
shape:lineTo(0, 100)
shape:lineTo(0, 0)
shape:endPath()
shape:setPosition(0, 150)
stage:addChild(shape)
MethodsShape.new creates a new Shape object |
EventsConstantsShape.EVEN_ODD |