Difference between revisions of "B2.ParticleSystem:setTexture"
From GiderosMobile
m (Text replacement - "</source" to "</syntaxhighlight") |
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__NOTOC__ | __NOTOC__ | ||
+ | <languages /> | ||
'''Available since:''' Gideros 2015.06.30<br/> | '''Available since:''' Gideros 2015.06.30<br/> | ||
+ | '''Class:''' [[Special:MyLanguage/b2.ParticleSystem|b2.ParticleSystem]]<br/> | ||
+ | |||
=== Description === | === Description === | ||
− | + | Sets texture to particles in this system. | |
− | < | + | <syntaxhighlight lang="lua"> |
− | + | b2.ParticleSystem:setTexture(texture,size) | |
− | </ | + | </syntaxhighlight> |
+ | |||
=== Parameters === | === Parameters === | ||
− | '''texture''': (Texture) | + | '''texture''': (Texture) texture to use for particles <br/> |
− | '''size''': (Number) | + | '''size''': (Number) size of particle. Default the same size as physics particle size. Use a larger size to let particles visuals overlap each other. '''optional'''<br/> |
+ | |||
+ | {{B2.ParticleSystem}} |
Latest revision as of 17:00, 12 July 2023
Available since: Gideros 2015.06.30
Class: b2.ParticleSystem
Description
Sets texture to particles in this system.
b2.ParticleSystem:setTexture(texture,size)
Parameters
texture: (Texture) texture to use for particles
size: (Number) size of particle. Default the same size as physics particle size. Use a larger size to let particles visuals overlap each other. optional
- B2.ParticleSystem.FLAG BARRIER
- B2.ParticleSystem.FLAG COLOR MIXING
- B2.ParticleSystem.FLAG DESTRUCTION LISTENER
- B2.ParticleSystem.FLAG ELASTIC
- B2.ParticleSystem.FLAG FIXTURE CONTACT FILTER
- B2.ParticleSystem.FLAG FIXTURE CONTACT LISTENER
- B2.ParticleSystem.FLAG PARTICLE CONTACT FILTER
- B2.ParticleSystem.FLAG PARTICLE CONTACT LISTENER
- B2.ParticleSystem.FLAG POWDER
- B2.ParticleSystem.FLAG REACTIVE
- B2.ParticleSystem.FLAG REPULSIVE
- B2.ParticleSystem.FLAG SPRING
- B2.ParticleSystem.FLAG STATIC PRESSURE
- B2.ParticleSystem.FLAG TENSILE
- B2.ParticleSystem.FLAG VISCOUS
- B2.ParticleSystem.FLAG WALL
- B2.ParticleSystem.FLAG WATER
- B2.ParticleSystem.FLAG ZOMBIE