Difference between revisions of "B2.ParticleSystem:setTexture"

From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2015.06.30<br/> === Description === Sets texture to particles in this system <source lang="lua"> = b2.ParticleSystem:setTexture(textur...")
 
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Sets texture to particles in this system
 
Sets texture to particles in this system
 
<source lang="lua">
 
<source lang="lua">
= b2.ParticleSystem:setTexture(texturesize,)
+
b2.ParticleSystem:setTexture(texture,size)
 
</source>
 
</source>
'''texture:''' (Texture) texture to use for particles ''''''<br/>
+
'''texture''': (Texture) texture to use for particles ''''''<br/>
'''size:''' (Number) Size of particle. Default the same size as physics particle size. Use a larger size to let particles visuals overlap each other. '''optional'''<br/>
+
'''size''': (Number) Size of particle. Default the same size as physics particle size. Use a larger size to let particles visuals overlap each other. '''optional'''<br/>

Revision as of 10:17, 23 August 2018

Available since: Gideros 2015.06.30

Description

Sets texture to particles in this system

 b2.ParticleSystem:setTexture(texture,size)

'texture: (Texture) texture to use for particles '
size: (Number) Size of particle. Default the same size as physics particle size. Use a larger size to let particles visuals overlap each other. optional