Difference between revisions of "Texture"
From GiderosMobile
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=== <translate>Events</translate> === | === <translate>Events</translate> === | ||
=== <translate>Constants</translate> === | === <translate>Constants</translate> === | ||
+ | [[Special:MyLanguage/Texture.CLAMP|Texture.CLAMP]]<br/><!-- GIDEROSCST:Texture.CLAMP--> | ||
[[Special:MyLanguage/Texture.REPEAT|Texture.REPEAT]]<br/><!-- GIDEROSCST:Texture.REPEAT--> | [[Special:MyLanguage/Texture.REPEAT|Texture.REPEAT]]<br/><!-- GIDEROSCST:Texture.REPEAT--> | ||
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|} | |} |
Revision as of 14:45, 10 December 2019
Supported platforms:
Available since: Gideros 2011.6
Inherits from: TextureBase
Description
The Texture class lets you work with textures in an application. The Texture class lets you create a new Texture object to load from an image file and display in scene tree.
Example
-- TEXTURE REPEAT
wall = Shape.new()
local texture = Texture.new("gfx/enemy01.png", true, {wrap = Texture.REPEAT}) -- put your image.png
wall:setFillStyle(Shape.TEXTURE, texture)
wall:beginPath()
wall:moveTo(0,0)
wall:lineTo(150, 0)
wall:lineTo(150, 150)
wall:lineTo(0, 150)
wall:closePath()
wall:endPath()
wall:setAnchorPoint(0.5, 0.5)
wall:setPosition(128, 128)
stage:addChild(wall)
MethodsTexture.new creates a new Texture object |
EventsConstants |