Difference between revisions of "B2.MouseJoint"

From GiderosMobile
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A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch and without applying huge forces.<br />
 
A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch and without applying huge forces.<br />
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=== Methods ===
 
=== Methods ===

Revision as of 10:04, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch and without applying huge forces.

Methods

b2.MouseJoint:getDampingRatio - returns the damping ratio
b2.MouseJoint:getFrequency - returns the response frequency in Hertz
b2.MouseJoint:getMaxForce - returns the maximum force in N
b2.MouseJoint:getTarget - returns the x and y coordinates of the target point
b2.MouseJoint:setDampingRatio - sets the damping ratio (0 = no damping, 1 = critical damping)
b2.MouseJoint:setFrequency - sets the response frequency in Hertz
b2.MouseJoint:setMaxForce - sets the maximum force in N
b2.MouseJoint:setTarget - updates the target point

Events

Constants