Difference between revisions of "TileMap"

From GiderosMobile
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
 +
<languages />
 
<!-- GIDEROSOBJ:TileMap -->
 
<!-- GIDEROSOBJ:TileMap -->
 
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>

Revision as of 09:59, 3 September 2018


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: Sprite

Description


The TileMap class is used to work with tile maps easily and efficiently.

Check Desert and Sewers examples provided with Gideros for usage of TileMap with export from editor

Methods

TileMap.new creates a new TileMap instance
TileMap:clearTile set an empty tile at given indices
TileMap:getTile returns the index of the tile
TileMap:setRepeat Indicate if the tilemap should repeat itself
TileMap:setTexture Change the tile texture/atlas used by the tilemap
TileMap:setTile sets the index of the tile
TileMap:shift shifts the tile map

Events

Constants

TileMap.FLIP_DIAGONAL
TileMap.FLIP_HORIZONTAL
TileMap.FLIP_VERTICAL