Difference between revisions of "TileMap"
From GiderosMobile
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
+ | <languages /> | ||
<!-- GIDEROSOBJ:TileMap --> | <!-- GIDEROSOBJ:TileMap --> | ||
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
Revision as of 09:59, 3 September 2018
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Sprite
Description
The TileMap class is used to work with tile maps easily and efficiently.
Check Desert and Sewers examples provided with Gideros for usage of TileMap with export from editor
MethodsTileMap.new creates a new TileMap instance |
EventsConstantsTileMap.FLIP_DIAGONAL |