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From GiderosMobile
  • [[Special:MyLanguage/Main API|Main API]]<br /> [[Special:MyLanguage/Lua API|Lua API]]<br />
    407 bytes (50 words) - 17:32, 23 August 2018
  • ...for Flash developers with advanced technologies like 2D programming, game physics, accelerometer and such on a variety of platforms including Windows, Mac OS *Physics engine (LiquidFun/Box2D)
    3 KB (431 words) - 16:39, 10 September 2018
  • .... It has an intuitive and simple user interface with advanced classes like physics, accelerometer and so on. * Physics engine (Liquidfun)
    9 KB (1,440 words) - 23:02, 18 November 2023
  • Gideros has two sets of API command to draw shapes, normal shapes and path2D shapes. ...s a Shape class for drawing primitive shapes. It is similar to the drawing API found in Flash although at the moment it only has a subset of Flash’s cap
    14 KB (2,331 words) - 15:27, 13 July 2023
  • ...s a Shape class for drawing primitive shapes. It is similar to the drawing API found in Flash although at the moment it only has a subset of Flash’s cap One question that you might ask is: Why draw using this primitive API? Wouldn’t it be better to use some other authoring environment (e.g., Pho
    14 KB (2,322 words) - 23:19, 18 November 2023
  • *[export/quest] Implement Scene API *[core/matrix] Improve API, allow passing vectors on some calls
    54 KB (7,756 words) - 19:02, 2 April 2024